Note Effects

Just like beat effects, there are also effects for single notes like harmonics, bends, accentuations etc. The syntax is Fret.String{NoteEffects}

Simple Effects

Please find the list of support effects in the example below.

// Harmonics (natural, articifial, tapped, pinch and semi) :8 3.3{nh} 3.3{ah} 3.3{th} 3.3{ph} 3.3{sh} | // trill (tr fret duration) :4 3.3{tr 4 16} 3.3{tr 5 32} 3.3{tr 6 64} // vibrato 3.3{v} | // slides (legato and shift) 3.3{sl} 3.3{ss} // hammer on/pull offs 3.3{h} 4.3{h} | // ghost notes 3.3{g} // accentuations (normal and heavy) 3.3{ac} 3.3{hac} // staccato 3.3{st} | // palm mute 3.3{pm} 3.3{pm} 3.3{pm} 3.3{pm} | // let ring 3.3{lr} 3.3{lr} 3.3{lr} 3.3{lr} | // dead notes 3.3{x} x.3 | // fingering (left and right; 1 => Thumb, 2 => Index, 3 => Middle, 4 => Annual, 5 => Little) :8 3.3{lf 1} 3.3{lf 2} 3.3{lf 3} 3.3{lf 4} 3.3{lf 5} (2.2{lf 4} 2.3{lf 3} 2.4{lf 2}) | :8 3.3{rf 1} 3.3{rf 2} 3.3{rf 3} 3.3{rf 4} 3.3{lf 5} |

Bends

The bend effect works like the tremolo/whammy bar effect. You can specify a number of values which are evenly distributed over the time when the note is played. The values indicate the number of quarter notes increased bend up upon playing. b (value1 value2 ...)

3.3{b (0 4 )} | 3.3{b (0 4 0 8)} |